Sudoku & Kakuro Glossary

Plain-language definitions of the terms used across the guides and the play surfaces.

Sudoku
A logic puzzle played on a 9×9 grid: fill every row, column, and 3×3 box so each contains the digits 1 to 9 exactly once. A valid Sudoku has a single solution reachable by logic alone.
Kakuro
A number crossword: fill runs of white cells with digits 1 to 9 so each run adds up to its clue, never repeating a digit within a run. Also called cross sums.
Given
A digit printed in the puzzle at the start. Givens are fixed clues and cannot be changed.
Candidate
A digit that could still legally be placed in a cell. Solving is largely the work of narrowing each cell down to a single candidate.
Pencil mark
A small note recording the candidate digits still possible in a cell. Pencil marks make techniques like naked and hidden singles visible.
Unit
Any row, column, or box that must contain each digit exactly once. Most Sudoku logic reasons about a single unit.
Naked single
A cell with only one remaining candidate, so that digit must go there — the first technique most solvers learn.
Hidden single
A digit that can legally go in only one cell of a unit, even when that cell still shows several candidates. The mirror of a naked single.
Pointing pair
When the only cells for a digit in a box share one row or column, the digit can be removed from the rest of that line outside the box.
Box/line reduction
When the only cells for a digit in a row or column all fall inside one box, the digit can be removed from the rest of that box.
Naked pair
Two cells in a unit that share the same two candidates. Those two digits can then be removed from every other cell in the unit.
X-wing
An advanced pattern: a digit confined to the same two columns across two rows (or vice versa) allows eliminations elsewhere in those columns.
Run
In Kakuro, an unbroken line of white cells, across or down, that must add up to a single clue using distinct digits.
Clue
In Kakuro, the target sum for a run, shown in a shaded cell — above the diagonal for the run going right, below it for the run going down.
Combination
The set of distinct digits that can fill a Kakuro run of a given length and sum. Many clue-and-length pairs have only one combination.